This week has been slow going in the design and development phase. The most difficult part has been trying to think of my design in terms of something that will be acoustically successful. This may be a bit obvious given the basis of the project is to create a sound producing instrument but I've found myself thinking more in terms of visual aesthetic and performative capability.
Initial ideas were to create something large scale so I could really physically interact and perform with it. Aside from a few smaller ideas, my main one I though about was revisiting an earlier side project where I controlled an animation on screen by tap dancing, wired up and programmed with a keyboard hack. I though about applying these same concepts through a large scale xylophone like structure, capable of supporting my weight. Where this would work as an acoustic instrument, I could also add a digital element by wiring up the different notes and the plates of the tap shoes, perhaps to somehow manipulate the sound.

From there, I began to link it more to a conceptual basis. and context. I have always been interesting in ideas around consumerism and thinking about this enabled me to start developing my ideas. The xylophones turned to cans with product labels on them, reminiscent of Andy Warhol's 100 Soup Cans which reflects this idea of mass production, consumption and availability of consumer products and brand awareness and marketing. After discussion with Phil, he suggested a way to use this same concept but helped me fill in the musical aspect of it. Instead of cans, it changed to Coca Cola Bottles which can be pressurized by inserting tyre valves into the caps to produce sound when hit. Similarly like, again, with Andy Warhol's Coca Cola Bottles, it presents the same idea but also in a product we are perhaps we can associate with more.
I felt additonally inspired by the exhibition and artist talk we went to last week which linked to my ideas and enabled me to develop them further. The work by SWAMP (Studies of Work Atmospheres and Mass Production) focuses around these ideas and in particular I was interested in the project Coke Is It which featured a robot programmed to search for puddles of Coca Cola on the floor which it would then suck up and spray over itself. The acidity of the Coke would eat through the umbrella above it and leak into the circuitry of the robot, causing it to short circuit and break down. Essentially it is an explicit commentary on "the routine destruction we do to our bodies" by consumption of the product which we know if bad for us, but continue to consume anyway, almost like we have been programmed to do so.
To translate the concept and acousitc element back into a visual and performative instrument. Researching further into the design and marketing of Coca Cola, I discovered that the unique design of the bottle is designed so that "a person will recognise as a Coca-Cola bottle even if he feels it in the dark. The Coca-Cola bottle should be shaped that, even if broken, one could tell at a glance what it was". Similarly the unique curve which has become integrated into it's marketing has also become iconic and instantaneously recognizable.
From there, I was thinking about the nature of marketing and the methods companies go to to encourage brand awareness was not unlike brainwashing. To play on the curve and contour bottle, I am wanting to create a spiral which will hold the 5 different sized bottles and spin when hit to give the illusion that the bottles are suspended in midair while the spiral is spinning. This design came from the idea of garden wind chimes, shown in the image to the left.
I intend to make five of these spirals giving me 25 different sounds to use. The only thing now I am brainstorming is the best sort of support structure to build to suspend them from. On possible idea was a child's mobile-like structure to allude to the young age from which we are targeted, like how icons such as the Golden Arches of McDonald's for a young child become connotative of good experiences.
Mission now is to collect materials and experiment on a smaller scale to ensure it will produce the result I want before embarking on a larger scale.
Initial ideas were to create something large scale so I could really physically interact and perform with it. Aside from a few smaller ideas, my main one I though about was revisiting an earlier side project where I controlled an animation on screen by tap dancing, wired up and programmed with a keyboard hack. I though about applying these same concepts through a large scale xylophone like structure, capable of supporting my weight. Where this would work as an acoustic instrument, I could also add a digital element by wiring up the different notes and the plates of the tap shoes, perhaps to somehow manipulate the sound.
I intend to make five of these spirals giving me 25 different sounds to use. The only thing now I am brainstorming is the best sort of support structure to build to suspend them from. On possible idea was a child's mobile-like structure to allude to the young age from which we are targeted, like how icons such as the Golden Arches of McDonald's for a young child become connotative of good experiences.
Mission now is to collect materials and experiment on a smaller scale to ensure it will produce the result I want before embarking on a larger scale.