Exhibition night was upon us and in the two and a half hours leading up to it, what seemed like at least half of the 2nd and 3rd year BCT students were rushing around prepping the studio; vacumming the floor, setting up drinks, moving tables, touching up the partitions with white paint, cleaning the computer screens, fixing up projects and exhibits. It was a really good vibe to see it all coming together and going from a university assessment, to a more formal exhibition.
Once people started coming in, it was exciting going around with fresh eyes and showing off not just my project, but those of others to friends and family. It was fantastic to see the final products which have emerged from the briefs which were pitched to us only a few months ago, especially the ones I saw only small bits and pieces of over the semester.
I had a few bugs getting Unity Remote up and running as the connection is quite finicky sometimes so in the end I just left it running. Whenever people tried it out and it worked, I always received a positive response; something immediately appealed to people about being able to use the iPhone to control navigation through a 3D space on the iMac.
I wad surprised a bit that the iPhone app seemed to have a little bit less of the uptake . This was possibly because they were a bit hard to see just sitting on the plinth and people seemed a bit hesitant to just pick them up and interact with them. By my conversations, if they were encouraged by either a member of the team or if they saw other people using them they were more likely to engage with it.
That did however seem to be the case for most of the exhibits. This being my fourth exhibition during my time in the BCT, I am becoming more aware of what make a successful exhibit. I tried to pay attention to was elements made for a successful exhibit. The animatronic dragon worked well as people were almost forced into interacting with it as it responded to movement via input from sensors which quite often shocked and surprised people. The duo of third years who made a 3D comic book did well by having copies of it people could take away and also by having it running on a large screen. The various flying devices caught people's attention because they were quite visually imposing but really relied on being demonstrated to show off what they actually did.
This exhibition was a bit different from previous ones as each group made presentations. I was up first presenting on behalf of our group.
My speech is also viewable by clicking here.
The next morning we had our final crit / question and answer session to meet with the tutors and discuss any other questions they might have. The main point that was discussed was each team member talking about their role in the group, which led to reflections of how the team worked as a whole. In particular, the international students reflected upon how the nature of the BCT was different to what they were used to.
I found that particularly interesting to hear about as they are used to a more formalised structure and had some trouble adapting to the more casual nature of the studio paper. At the beginning we had attempted to create a formalised structure and timetable with deadlines but it wasn't adhered to. I too work better with a structure and have almost found the balance between keeping deadlines but also to explore those little side roads and detours along the way. I think finding this balance is the trick to this paper as it results in a richer, better explored project, but one which is also completed on time and not rushed at the end. In saying that, this project too was a little rushed towards the end.
I felt my response was a bit different to the rest of the team. Everyone talked about their role in the technical side and bringing this together, while I mentioned this but also talked about my interest in the theoretical and research side which was one of the main driving forces for me in why I chose this project. This too however was something I only started to get more into towards the end of the project and wish I'd explored earlier.
Overall, the tutors seemed pleased with the outcome and the feedback felt positive. We were told that more time should've been spend on the theoretical / research side and James summed up by asking us this: "How do you measure the success of a project - by what you've learned or what you've made?"
I feel that this project had elements of success in both these areas; we created a functioning app to fulfil the brief and we learned a lot of skills to get there. Personally, I didn't learn quite as much as I would've liked as I chose to step back from the programming side of things and focus on other aspects required to bring the project as a whole together. I learnt a lot of the fundamentals to get started in iPhone development which was one of the things I wanted out of this project. Over the summer I would like to keep working on this and get an application in the app store early next year. It is a skill I am looking a possibly taking into project work next year too.
I struggled a bit working in a large team and in reflection of my two years doing this degree, I work better in smaller group of 2-3 , but not on my own. My final reflection and contextual statement is viewable by clicking here.
At the end of the day, it was a good project and I am pleased with the outcome. All that awaits now is the grade! But regardless of that, I feel it was a strong and rewarding project and I am glad I chose it. Next year I am definitely looking to doing a self directed project and pulling together a strong team. I am going to the CreateWorld Conference run by the Apple Universities Consortium (AUC) and hoping this will be an inspiring experience to drive me through into next year.
Bring on third year!
Once people started coming in, it was exciting going around with fresh eyes and showing off not just my project, but those of others to friends and family. It was fantastic to see the final products which have emerged from the briefs which were pitched to us only a few months ago, especially the ones I saw only small bits and pieces of over the semester.
I had a few bugs getting Unity Remote up and running as the connection is quite finicky sometimes so in the end I just left it running. Whenever people tried it out and it worked, I always received a positive response; something immediately appealed to people about being able to use the iPhone to control navigation through a 3D space on the iMac.
I wad surprised a bit that the iPhone app seemed to have a little bit less of the uptake . This was possibly because they were a bit hard to see just sitting on the plinth and people seemed a bit hesitant to just pick them up and interact with them. By my conversations, if they were encouraged by either a member of the team or if they saw other people using them they were more likely to engage with it.
That did however seem to be the case for most of the exhibits. This being my fourth exhibition during my time in the BCT, I am becoming more aware of what make a successful exhibit. I tried to pay attention to was elements made for a successful exhibit. The animatronic dragon worked well as people were almost forced into interacting with it as it responded to movement via input from sensors which quite often shocked and surprised people. The duo of third years who made a 3D comic book did well by having copies of it people could take away and also by having it running on a large screen. The various flying devices caught people's attention because they were quite visually imposing but really relied on being demonstrated to show off what they actually did.
This exhibition was a bit different from previous ones as each group made presentations. I was up first presenting on behalf of our group.
My speech is also viewable by clicking here.
The next morning we had our final crit / question and answer session to meet with the tutors and discuss any other questions they might have. The main point that was discussed was each team member talking about their role in the group, which led to reflections of how the team worked as a whole. In particular, the international students reflected upon how the nature of the BCT was different to what they were used to.
I found that particularly interesting to hear about as they are used to a more formalised structure and had some trouble adapting to the more casual nature of the studio paper. At the beginning we had attempted to create a formalised structure and timetable with deadlines but it wasn't adhered to. I too work better with a structure and have almost found the balance between keeping deadlines but also to explore those little side roads and detours along the way. I think finding this balance is the trick to this paper as it results in a richer, better explored project, but one which is also completed on time and not rushed at the end. In saying that, this project too was a little rushed towards the end.
I felt my response was a bit different to the rest of the team. Everyone talked about their role in the technical side and bringing this together, while I mentioned this but also talked about my interest in the theoretical and research side which was one of the main driving forces for me in why I chose this project. This too however was something I only started to get more into towards the end of the project and wish I'd explored earlier.
Overall, the tutors seemed pleased with the outcome and the feedback felt positive. We were told that more time should've been spend on the theoretical / research side and James summed up by asking us this: "How do you measure the success of a project - by what you've learned or what you've made?"
I feel that this project had elements of success in both these areas; we created a functioning app to fulfil the brief and we learned a lot of skills to get there. Personally, I didn't learn quite as much as I would've liked as I chose to step back from the programming side of things and focus on other aspects required to bring the project as a whole together. I learnt a lot of the fundamentals to get started in iPhone development which was one of the things I wanted out of this project. Over the summer I would like to keep working on this and get an application in the app store early next year. It is a skill I am looking a possibly taking into project work next year too.
I struggled a bit working in a large team and in reflection of my two years doing this degree, I work better in smaller group of 2-3 , but not on my own. My final reflection and contextual statement is viewable by clicking here.
At the end of the day, it was a good project and I am pleased with the outcome. All that awaits now is the grade! But regardless of that, I feel it was a strong and rewarding project and I am glad I chose it. Next year I am definitely looking to doing a self directed project and pulling together a strong team. I am going to the CreateWorld Conference run by the Apple Universities Consortium (AUC) and hoping this will be an inspiring experience to drive me through into next year.
Bring on third year!












