Our deadline has come and gone and tomorrow night will be the big exhibition, presentation and assessment. The requirements for our project were to have the iPhone simulator running the app on an iMac, the Unity Simulation running on an iMac and iPhones running the app.
We decided we would set up our space like a gallery with the artworks on the walls and tagged with the numbers so people could try it out like an actual audio tour.
Due to size / space and financial restraints, the works were all printed at A4, despite the fact many of them are a lot larger, they are all different scale and that some of them are sculptures / installations rather than something that can actually be frames.
The visual result of this turned out quite well and perhaps makes an interesting comment on the nature of the reproduction of art. I had lots of helpful feedback from James while setting up and in the end decided on clustering the artworks as it plays on the fact that they are pretending to be something they're not, and makes obvious that they are in fact, not actual artworks or accurate depictions thereof.
Regardless of the accuracy ( or lack there of), I think it makes for an eye catching exhibition and will draw people over. It will be the first proper time we'll have people outside the project and the BCT interacting with our project and app so will be a good chance to gather user feedback on usability and aesthetics.
We decided we would set up our space like a gallery with the artworks on the walls and tagged with the numbers so people could try it out like an actual audio tour.
Due to size / space and financial restraints, the works were all printed at A4, despite the fact many of them are a lot larger, they are all different scale and that some of them are sculptures / installations rather than something that can actually be frames.
The visual result of this turned out quite well and perhaps makes an interesting comment on the nature of the reproduction of art. I had lots of helpful feedback from James while setting up and in the end decided on clustering the artworks as it plays on the fact that they are pretending to be something they're not, and makes obvious that they are in fact, not actual artworks or accurate depictions thereof.
Regardless of the accuracy ( or lack there of), I think it makes for an eye catching exhibition and will draw people over. It will be the first proper time we'll have people outside the project and the BCT interacting with our project and app so will be a good chance to gather user feedback on usability and aesthetics.
We had set up in the end three iMacs running the iPhone simulator, Unity iPhone interfacing with Unity Remote (on the iPhone), and the standard version of Unity with the keyboard and mouse navigation and content interaction.
I am looking forward to showcasing our project and presenting it as it has always generated a lot of interest as I've talked about it over the semester.
Finally, below is the documentation I have collated for this project, summing up key areas and ideas of the project from the duration of the semester. Some of it is taken from this blog and refined and brought together in a more cohesive manner. It can be downloaded to be viewed at full res (originally intended for A3 size) or can be zoomed in.
I am looking forward to showcasing our project and presenting it as it has always generated a lot of interest as I've talked about it over the semester.
Finally, below is the documentation I have collated for this project, summing up key areas and ideas of the project from the duration of the semester. Some of it is taken from this blog and refined and brought together in a more cohesive manner. It can be downloaded to be viewed at full res (originally intended for A3 size) or can be zoomed in.
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