Sunday, May 3, 2009

Say cheeese.

New half a semester, new paper, new project - new piece of software to sink my teeth into! The concept of programming with processing seemed a little daunting at first but walked through in baby steps definitely made it a lot more feasible. At the same time it was rather frustrating in that it seemed like an overly complicated way to create an overly simplistic image - one which could have been created in the simplest of imaging programs in maybe five minutes - but it is important to keep the bigger picture in mind.

From learning basics such as creating basic colours, shapes, lines and curves, opacity and placing them on a x y coordinate window, the possibilities began to expand rapidly as we introduced movement and other variables. Always we were shown examples of what is possible with processing, hence we are only splashing in the puddles. I found it relatively easy to keep up with it all and keep adding onto my creation, content with the relative basics and only minor frustrations which will eventually enable me to tap into the greater potential of the software in the endless varieties of combinations of numbers and characters.

Day 1 I was not content with creating some simplistic image composed of a few mere shapes and colours so trawled through my collection of art history images for inspiration which was found in the genius of Roy Lichtenstein. A well known name and body of works, synonymous with the pop art era, consisting of cartoon like images made up from repeated circles applied with a toothbrush through a perforated screen to create patterns, background and shading. Images were often appropriated and the scale and methods related to ideas of mass production to simulate the effect of commercial printing, like a magazine or newspaper image blown up to reveal the method of printing with dots. I chose to use an image of cheese as it was relatively simple to construct and had possibilities to expand upon. With the new techniques we learnt, I developed animated 'stink lines', flies which moved when the mouse came near it, and a mouse which followed the cursor, set against and detailed with a series of bende dots.

My biggest source of frustration so far has been trying to work out a mathematical formula to make the animated lines reverse direction - something I still haven't figured out and I'm sure there's some terribly simple way to do it I've managed to overlook. Besides from that, I've enjoyed using processing so far as it works on concepts of logic, such as mathematical equations. In that sense I find it easier to use than MAX/MSP because it is more easily laid out exactly what is controlling what and points out more simplistically where your errors are coming from. At this point, errors are still very frequent.


Image: Untitled (Paper Plate) 1969
Image: M-maybe 1979
Image: Close up of bende / benday dots



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