Version 1.0 of our app has been deployed! This version is the initial integration of the various components that each team member has been working on. The base navigation structure was me, the map view was Ryan and loading the content from database was Dodo. The three components were integrated by Trixi.

It is of course still not without its flaws (and has crashed on occasions where I have been showing people) but it was a good and important experience to learn how to actually get an app onto the iPhone.
From here now I have made the decision to step back from the coding aspect to focus on other important aspect of this project. From the outset we realised we would reach difficulty in that we had six people in the group and everyone wanted to do coding. As a result we have almost forgotten that we need audio content as well, among other things.
I have made this decision as I feel content in having spend some time gaining and understanding of the language and building something functional which has been deployed, even though the final version will most like be far from this. Instead I will be focusing on getting the Unity 3D navigation component up and running to be deployed on iPhone too and getting the content ready. This involves making sure that the audio is recorded and cut up to fit with how we want to use it and any other content we may require.
Additionally, there has also been the idea of modifying the app for exhibition purposes. For the end of year BCT exhibition, we aim to have both the Unity application and the iPhone application ready and set up for demonstration purposes but to make it additionally more interesting, James suggested we modify it so that the content is an audio tour of the BCT exhibition.
As we only have material for nine art works for the gallery tour, this would be a much better way of demonstrating what the application is for and how it will behave, as well as a good way to get valuable feedback on the usability of the app. It would also be a good way to provide people from outside BCT more information about the projects on display and the BCT as whole.
I am excited about the potential of doing this as in previous exhibitions, I haven't felt particularly enthusiastic about showing off my work and none of them have been particularly engaging as they've all been fairly static. I am looking forward to having the opportunity to produce something more interactive to exhibit.
From here now I have made the decision to step back from the coding aspect to focus on other important aspect of this project. From the outset we realised we would reach difficulty in that we had six people in the group and everyone wanted to do coding. As a result we have almost forgotten that we need audio content as well, among other things.
I have made this decision as I feel content in having spend some time gaining and understanding of the language and building something functional which has been deployed, even though the final version will most like be far from this. Instead I will be focusing on getting the Unity 3D navigation component up and running to be deployed on iPhone too and getting the content ready. This involves making sure that the audio is recorded and cut up to fit with how we want to use it and any other content we may require.
Additionally, there has also been the idea of modifying the app for exhibition purposes. For the end of year BCT exhibition, we aim to have both the Unity application and the iPhone application ready and set up for demonstration purposes but to make it additionally more interesting, James suggested we modify it so that the content is an audio tour of the BCT exhibition.
As we only have material for nine art works for the gallery tour, this would be a much better way of demonstrating what the application is for and how it will behave, as well as a good way to get valuable feedback on the usability of the app. It would also be a good way to provide people from outside BCT more information about the projects on display and the BCT as whole.
I am excited about the potential of doing this as in previous exhibitions, I haven't felt particularly enthusiastic about showing off my work and none of them have been particularly engaging as they've all been fairly static. I am looking forward to having the opportunity to produce something more interactive to exhibit.
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